Game Developer. Programmer. Gameplay Designer
As a passionate gamer, I always questioned myself what tricks games uses to optimize their games, how they bring Art to life with shaders and how gameplay mechanics are been implemented.
With gameplay usability and game optimization in mind, I strive to improve my skills as a Programmer to create the best gaming experience players can have.
At heart, I'm also a competitor. I was one of the best players in Europe at the Game "Super Smash Bros. for Wii U" but as I'm getting older, my passion to create something on my own grew and I stopped competing a lot less.
I see myself as an Unreal Engine Online Gameplay Multiplayer programmer and have a soft spot for Stylized Graphics, so I spent time experimenting with Cel Shading and 3D Art.