David Radobenko

Game Developer. Programmer. Gameplay Designer

About Me

My heart beats for game development, especially within the Unreal Engine ecosystem. I’m an active member in the Unreal Engine community, contributing to the Unreal Engine, staying up-to-date with the latest tech, plugins, and solutions.

My co-workers appreciate my positive attitude and collaborative spirit. I actively seek opportunities to assist my colleagues, whether it’s streamlining processes, creating tools, or offering guidance.

Whether it’s exploring innovative features or troubleshooting complex issues, I’m always eager to dive into figuring out the best solution, whether it’s related to programming or other disciplines like animation or VFX.

At heart, I'm also a competitor. I was one of the best players in Europe at the Game "Super Smash Bros. for Wii U" but as I'm getting older, my passion to create something on my own grew and I stopped competing.

I see myself as an Unreal Engine Online Gameplay Multiplayer programmer and have a soft spot for Stylized Graphics, so I also spent time experimenting with Cel Shading and 3D Art.

Multiplayer Gameplay

Creating a flexible, extendable and maintainable Gameplay Framework for Online Multiplayer. Ensure Players have a smooth and responsive Experience.

Unreal Engine Generalist

UI. Animation Locomotion, Control Rig. CPU + GPU Performance Optimization. Editor and Debug Tools. Implementing and modifying VFX, Sound. Windows, Android and PS5 Platform Development.

DevOps

Maintaining Project Structure, Code base.
Automation tools: Jenkins, TeamCity, Unreal Horde. Other Tools: Perforce, Unreal Game Sync, BugSplat, Game Analytics.

Projects

Contact Me

E-Mail: d.radobenko@yahoo.de